Design Notes

REASONABLE EXPECTATIONS

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We've been getting a lot of excited feedback from the community about the Tech Demo of AQW 3D. These responses have indicated these two things to me. 

  1. We're on the right track and making something that you're all really excited to play and
  2. Most of you really have no idea what to reasonably expect out of this. 

We're still in VERY early development and this is only a Tech Demo which means it's too early to have answers to most questions but I do have a few answers that I didn't address in my YouTube video.

AdventureQuest Worlds 3D Tech Dermo Video

Hopefully this will clear things up for a lot of you. 

How Do I Play The AQW 3D Tech Demo?

As mentioned in the vid, the test is currently restricted to active AQW Legends (Members). 

AQW3D Curses!
 
If you ARE an active AQW Legend, just head to AQ.COM/TechDemo and login using your AQW username and password. Easy peasy. 

Why Is The Tech Demo For Members Only?

There are two main reasons. 

  1. We have limited server space and we're not stress testing yet so we need to keep the number of users small. 
  2. We want the AQW members to get the most perks possible out of their membership since they expire unlike our other memberships in our other games. 

Will The Game Always Be Restricted To Legends?

Nope. It's far too early to know what kind of pricing plan AQW3D will use but we have a pretty strong tradition of making games that are free to play, while offering you things to buy to help suport the games and get the most out of it. 
 

I Thought That You Said AQ3D Was Dead!

I did, in this post and it is. let me be as clear as possible about this...

This is AQW 3D, not AQ3D, Legend of Lore.

AQW3D Yell At The Door!

Again, as mentioned in the video, while we will probably be able to reuse a small fraction of the resources that we developed for Legend of Lore but this is new game built on new technology from the ground up. It's still built in Unity (not Flash like our other games so there will be virtually no screen lag) but considering that this will also be a Mobile App as well as a Web Game, using Unity3D THIS TIME without trying to push it through Flash Player made the most sense, although to make it fit on phone and tablets we will need to significantly reduce the poly count from AQ3D and make a number of other pretty big tweaks that makes using Legend of Lore resources slower than if we just remade them fresh. 

In time, we will probably change the name of THIS game to AQ3D beacuse AQW3D is really just a mouth full. All that you really need to know is that this is NOT AQ3D: Legend of Lore. 

Wait. Did You Say Mobile App?

I did. The really neat thing about what we're doing here is we're making an MMO that you will be able to play from your computer OR your smart phone OR Tablet... and it's all on the same server so it's all the same game. 

For example: We're fighting a boss monster, you and I.

You're a high DPS build warrior and I'm your pocket healer, keeping you alive while you bust face and keep the aggro off me. You are playing from your computer, rght in the web but I'm healing you from my phone. We're both playing the same game, in the same location on completely different devices. This was REALLY the dream behind PROJECT OMNI and it's SO RAD to see it finally taking shape with the lessons that we have learned making our Unity games like Battle Gems and AQ Dragons

I posted, on my Facebook page, a small example of this technology working. Check it out. 

AQW3D on dfferent devices

How Can I Download The Mobile Version?!?!?!

Sorry, you can't right now. Only a few of the developers in the Secret Underground Lab have access to the mobile version right now. It's one thing to show you guys a Tech Demo on the web, but it's another thing entirely to submit this to Google Play or Apple as an app so you guys can download it and play with it. 

The mobile version of AQW3D is being developed alongside the web version so you can expect the mobile version much later in the development cycle... like, at the end of it. When it's done. 

Will I Be Able To Import All My Items And Stuff From AQW?

AQW has SIX PLUS years of development behind it.

Six years of weekly releases. Six years of items and classes and NPCs and maps. We've gotten pretty fast at building that stuff in Flash but considering our very small number of staff (and before you ask, we can't afford to hire more) it would probably take SIX to EIGHT MORE YEARS to re-create AQW faithfully in 3D which is obviously too long. So the answer is NO, you won't be able to import ALL of your classes and items. 

AQW Rough Day

HOWEVER, some of you have noticed that, since we are usig the AQW login, the Tech Demo imports your name and gender directly from your AQW files. I'm sure that we will use that ability to import SOMETHING from your AQW characters to make the transition more favorable to long-time players. 

It's just too early to know any of the specifics. 

Will I Get An AQW Badge For Testing?

No. At least, no badge has been announced at this point but I'm sure something could be arranged.  

Will AQ3D Take AQW's Place?

No. AQW and AQW 3D will be different games entirely. AQW will continue with weekly updates until you guys lose all interest. Which we hope will be never. 

Can I Jump In The Tech Demo Yet?

Nope. I will update this when we are able to implement jumpery. 

UPDATE: Yes, you can now jump!

When Will AQW3D Be Done?

This is a big question. 

AQW3D Adventurers Not Yet Needed

First, you need to understand a few things about app and game development. 

  • Beta Testing happens near the release of a product, when you are integrating a lot of user feedback and making improvements on the stable foundation that you built during the previous phases. 

  • Alpha Testing happens before Beta testing. This is when the product is in a very raw but still mostly usable stage. There are LOT of bugs and probably still quite a lot of designs that need to be done.  

  • A Tech Demo happens before Beta OR Alpha testing. It is a proof of concept just to show that the technology works. It is the rawest possible version of the product. 

BAKING METAPHOR: Baiscally, what I'm saying is this: If a finished, polished and ready-to-play game is an apple pie, the Beta testing version would be the pie before it's baked, the Alpha testing version would be the raw ingredients not yet mixed together and the Tech Demo is a young apple tree. Maybe just an apple SEED. 

It's Not Unusual

We still have a VERY long way to go and these are just the first few steps on a journey of a thousand miles, but we're excited to see where it takes us and we're willing to walk the full length. We have NEVER directly involved you guys in the development of one of our games this early which gives you the chance to shape the world as we build it more than ever before!

We will still keep developing new games (we have a large list) and of course we will continue to develop the existing games that you guys support with your attention and love. 

Sorry Comments are now closed for this post.
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YamiKakyuu
YamiKakyuu: Even though this is a Tech Demo, very impressed so far with what we can do, even if it's just walking around Yulgars. I didn't expect the art to look so polished when we logged in. Can't wait to see where this goes. (I'm currently logged in right now).
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Gjappy
Gjappy: This game appears way stronger and less laggy then AQ3D was one year ago. A very good start I must say! I support the idea of Making AQW3D into AQ3D later on. Keep going!
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LVXYZx
LVXYZx: I've got full faith in you guys with this. I mean it looks absolutely incredible so far, and will be playable from phone AND computer. I knew this was coming for a while as I was hyped for Project Omni before the first game was even called Battle Gems, but actually seeing what's going to be the true fruit of you guys' endeavor is making the realization of how big this is manifest and come in like a wrecking ball (Preemptive apologies for that reference.)
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Paatar
Paatar: I have a suggestion! So you know how you mentioned some items from AQW MIGHT be available in AQW 3D due to how many there are in AQW? Well, you guys could add in QUIBBLE items only!!!! (Or others if you want) but I think it would be perfect due to that whole "You might see them in the future thing" and then I don't think it would make people feel like they got "cheated out" from their rares.
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Cysero
Cysero: Considering that this is a different and entirely new game, I would they would not feel cheated out of anything. It's not like they're losing them in the game where they bought them. But even if we did Quibble items, that's over 1,200 items which is still well outside the realm of reasonable expectations.
Gjappy
Gjappy: But hey, we do have an history of which items were released in which order into AQWorlds.
KJinx101
KJinx101: This is really AMAZING! I love the ideas you guys have had so far and I only have 1 suggestion... Perhaps you may want to add (Along with normal servers) a Mobile-only server and PC-Only server... Especially for things like PvP [which I loved in AQ3D)
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KJinx101
KJinx101: And when I say this I mean on the mobile only, Monsters may be adjusted to suit mobile players only: slower attacks, slower movement (slightly- not exaggerated); he [I'll call it] 'Omni' or (if you do not consider this suggestion)
KJinx101
KJinx101: Sorry I din't finish. The 'omni' server may be a little to hard for mobile users and if you make it reasonable for them it may be a joke to PC users, so maybe a couple of 'MOBILE-ONLY' servers and 'PC-ONLY' servers to raise and lower the notches and some omni servers. Maybe 1 of Each for PvP, like I said before. What do you think of this? AQW 3d is starting out really good anyways... KEEP UP THE GOOD WORK :D
DerpSonic
DerpSonic: Haha, that's an awesome metaphor! As I've said before, I'm really looking forward to seeing this slowly take shape.
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Rasdor the Bloodthirsty
Rasdor the Bloodthirsty: Can't plat the techo demo, but from what i've heard its pretty awesome. Congratz on it can't wait to see what it will become hopefully its better then AQ3D(which was completely awesome) and less laggy then it.
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dan12345678910
dan12345678910: Do you think it is possible you can add dual wielding? Not like the daggers were you have two of the same weapon but where you can take 2 different one hand items and put them in a left hand and right hand slot If it is too difficult I understand but it would be cool.
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phlynch
phlynch: I think the only thing you should import should be name, base class, and obscure Free-to-play armors. (and don't tell any one which armors can be imported)
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Artix
Artix: LOL, that was a pretty good metaphor Cysero. I appreciate how you always tell it like it is.
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Chronoshift
Chronoshift: Sup Artix
JRVthatsME
JRVthatsME: If you want a low poly count for skin and faces, I'd look at what older 3D games did instead of anime. https://www.youtube.com/watch?feature=player_detailpage&v=k88I6HWrT40#t=657 …
Also I think from watching the youtube clips of this (it is hard to really tell without being able to play the demo and study the armour reaction relative to light sources) that the shinniness might be set a little too high on the metal parts of the armour. It kinda stands out extra compared to the non metal parts of the armour as well as the walls and furniture etc. It's easy to tell from old screenshots Artix posted that the metal parts were made to match the other graphics and the shinny effect added on to make them look more metalic, but if the shinniness was reduced by say about 50% it should still look metalic without standing out too much compared to the other graphics. https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/10672212_10152418569493269_5282932456174808309_n.jpg?oh=9519fffd7fef20c37ce824f38fa1ddf4&oe=54FE911A&__gda__=1427410815_c88feb0c88d37a12b1c4484780684aa5
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Mewman
Mewman: My first suggestion if you had decided to add ANYTHING, Would be starswords, A simple addition and useful, Then again I guess over the years with this (If it becomes a game) It would get it's own, But still :P
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Danny91
Danny91: Cant wait :)) .. hope the beta testing release early ;p
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Danny91
Danny91: Maybe you guys can add the class same as AQW :D
ben14715
ben14715: But Cysero, what about name registration we had. Do we get stuck we our AQW name or can choose a better more awesome name like with AQ3D. AQ3D felt so much better than this tech demo, you have put out. Oh and if AQ3D is dead. Does that mean our hard earned Alpha-Knight Points are worthless now???
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Shadow Ravena
Shadow Ravena: You guys always manage to think of something awesome. Like everyone, I was sad to see L&L go (if only because of the name! Seriously, that forum section is the best), but this sounds much -for lack of a better word- cooler. I had been concerned about the massive shift away from computers and to smartphones in gaming, and how AE would respond... and as per usual, you guys decide to try something nobody else is doing. Kudos. And you probably don't want suggestions (or will get 5,865 of them), but for items? Maybe just the founder/anniversary gifts? And/or year-grind items (BLoD, some of the hardest Dage/Nugluth stuff) that players would want to flaunt? I dunno. You guys are the game masters. Good luck fending off the hoards of maniac players wanting to play the game right this very second hurry up time doesnt exist expectations wha reality what is reality.
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nexus gen
nexus gen: I have an idea for the story but there doesn't seem to be a forum for it yet so i'll post it here, Dagron the destroyer is back, but he has a friend... The Feed, (this character is a figment of the leftover chaos from AQW the original) The feed is a being that has started to slowly sap the life out of Lore and with this begins to agitate all the beings, the magic slowly begins to get weaker and natural disasters aren't uncommon,Lore is beginning to fall apart and the universe along with it lore is the centre of the multiverse. Dagron seeing the potent destruction and Hungering for domination helps by becoming the feeds ally however the feed has other plans, he betrays dagron, dagron vows revenge and with it he creates an army of lore's hardest most feared enemies and imbues with the power of destruction. Lore is in peril if it get's destroyed so does the universe with it. (this is a rough overview of one of my ideas Feel free to cut out replace and do whatever to it Email me if you think it's good and want more, i believe one of these two could be THE big boss or one of the bigger boss's. I have also thought of the idea of being able to side with any of these forces as a faction, the three factions are A:Chaos- Become one of the feeds champions and wreak havoc. B:Order- The world needs a hero that can maintain the balance... Are you that hero? C:Destruction- Destroy, Decimate and Eradicate or enemies we will Engulf the world in flames and claim it to our own right
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Weirdskyress
Weirdskyress: After reading all of that,I think the game would really be good and by good i mean AWESOME.I'm really excited for it to come out especially for non members like me. :D
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Raymond63
Raymond63: I try to go into the tech demo. The page opens the but the screen is black i am a member in AQW so i don't know whats up :/. What should I do?
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JRVthatsME
JRVthatsME: What I really hope for if this does continue into the development of a game, is that at least some of the ideas from the forums and design notes of AQ3D survive into this project. I'm not bothered about item since this is a new game set in a new part of the world after all. There was a lot of talk about a class system in the old AQ3D forums and from the skills in the old beta test and according to Yurgen we would be have been happy with so I think what was planned for classes for AQ3D could be used in AQW3D should it someday go into development. There was a lot of creativity and ideas for AQ3D about many things that I really believe should live in AQW3D and would benefit it greatly.
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iampancake
iampancake: Are you going to keep the game E10+? As a gamer I worry if you make such an amazing game targeted towards kids, it could take a way alot of amazing features, opportunities, characters, and monsters. I get it- you want kids to like you. But the PC industry is kind of more dominated by teenagers and adults who spend hours on it rather than little kids with their parents making sure their kids don't even go to facebook.
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jacquesrune
jacquesrune: how bout rare items like the legion doomblade are imported so like that not every random weapon is put into this game but only a selected few that players have
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