I am writing two (maybe three) releases for AdventureQuest Worlds this summer. Cysero and Beleen are coming back to write special releases too! For this one, Titan Hollow, I wrote a short story about three Titans battle for the tear of a Fairy that turned into an eternal curse. Like the most popular dungeons from Doomwood, this will be a story-crawl adventure with bonus hidden secrets for hard core gamers.
Concept by Dage the Evil
Originally, I wanted to make it a Grimskull dungeon, but for some reason, players hate dying horrific terrible animated deaths over and over again. <_< Not sure why. >_> Really. So instead of animating comical death cutscenes, we will be focusing on heroic acts of how to cleverly get from point A to point B which will provide scores of awesome screenshot worthy moments.
Beware of living dungeons though.... sometimes... they move. O_O
Battle through The Forgotten Tombs this weekend as we continue the saga of Dage the Evil. Members of the Undead Legion guard one of Dage's most treasured artifacts deep inside the tomb, and Laken's Seraphic Paladins will do anything to possess it - the fate of the Dark Shard depends on YOU!
Battle to reach the Dark Shard before the Seraphic Paladins
Find Nulgath’s Chaotic Fiend Rares shop in your game menu
Find the Golden Cheezburger in Cleric Joy’s Battleon shop until Monday, May 11th
Don’t just be Epic, be Legendary! Level 40 is just the beginning. This Friday, Legendary EpicDuelists will have access to 4 new Legendary Stat categories, a new evolving Legendary Achievement, and an arsenal of new Legendary gear Titan’s Peak!
We’re adding a new Underdog Core balancing mechanic to help lower level players have a fighting chance against super-powerful opponents.
Want to learn about the top-secret technology that is essential for game development? Learn about this amazing invention, and how it applies to the development process of BioBeasts in Titan’s latest Design Notes post!
Every year, for the past twenty years, on a special day Yulgar has brought a bouquet of flowers to the Falconreach pet shop; first for his girlfriend, then for his wife, then… for a memory. This week, join Yulgar and his daughter, Aria, for the first half of our Mother's Day quest event and listen in as he retells her favorite childhood story about Yulgar’s First Date!
The Past Unraveled part V - Rutan’s Reckoned Rule of Semi-Classical Organics!
Evidence that the Abode has been misused by ENTROPY attempting to manipulate matters to his own ends surfaces and sends the Chosen on a mission back over the razors Edge of Extinction in an attempt to unravel what it is this force intends for Lore.
Adding 3 new items to the Golden Giftboxes this week - Thernda Guest, Shovel of Destruction and Farzhad Mogloo.
Dare Devil-esque player face - Token player face that will remain for 2
On Friday, April 3rd, fight fire with fire! The choice is yours: will you battle to save Embersea Isle from the first wave of the Fire Dragon Invasion, work with Empress Gravelyn to discover Tyndarius' secret, or battle for the Queen of Monsters alongside the Firestorm? Unsheathe your blade and prepare for war… because once the Empress of the ShadowScythe and the Queen of Monster’s Fire General come face to face, the eruption’s aftermath will permanently change one of these rulers… FOREVER!
Battle Akriloth the Fire Dragon
Discover what the future holds for Sepulchure, Gravelyn, and the Firestorm Onslaught
With the Firestorm Onslaught swarming into the area around Embersea, your blade and skill are needed for an escort mission to Pyrewatch Peak this Friday. When all communication with the tower guards is lost, ArchPyromancer Pyralis must investigate the disappearance of Embersea's latest shipment of medicine, and discover why they've gone silent!
Battle the Firestorm Onslaught as they invade Pyrewatch Peak, and discover the location of their next attack!
Dage the Evil’s birthday is Monday, but the first of his birthday gear arrives tonight!
Buy any AC package of $10 USD or more to unlock the Fyreborn TigerMaster mount armor set!
One of the most common questions/suggestions that we get is about adding Trade to AQW.
I know that I'm on the OMNI team now but the answer is the same now as it was back when I was working on AQW. We wish we had expected AQW to get as big as it did, because then we would have added it in when we were laying the groundwork. It's already something that we are heavily discusing for AQW 3D but for AQW... Trade will never be a part of AQW.
There are several reasons.
First, there is nothing in the AQW engine that would allow for trading of any kind so it would take not just writing the new function into the engine but a complete retooling of the entire AQW engine. The ability to give an item to another player is pretty core functionality. It's not something that you can just tack onto an existing game in most cases.
Second, Flash actually has an actionscript line limit before it can no longer compile. The changes to allow for Trade and to make it secure, as it would need to be, would be a massive addition to the engine and the engine is already large enough that Adobe Flash has issues compiling it. Think of the engine like a slice of pizza. The AQW pizza already has so many toppings that the crust can barely support it all right now. Adding trade would essentially be adding another pizza on top of the first one at which point the pizza would then collapse under its own weight. Then you'd have to eat pizza with a fork and who want's to eat pizza with a fork? Mutants and losers, that's who.
Third, having a reasonable trade system means having a balanced economy in-game. Gold rewards and item sale prices would have to be normalized across the game to make gold a reasonable currency with which to trade. This would mean going back over the game and retooling EVERY SINGLE quest, item price, monster kill award and shop by hand, one at a time, to balance the economy. All that could only take place after the math was done to figure out what changes would need to be made to make the ongoing economy viable.
Fourth, all of this would take the code team a REALLY LONG time and without the coders, there isn't much that the rest of the Devs can do to make a release. While the programmers took the time to do all this and do it right, AQW would probably have limited to NO weekly releases which would make people come back less often which would reduce player count which would reduce sales which would pretty quickly kill the game off. We don't want that. That's bad.
Fifth, it would pretty much ruin the concept of rarity which still plays a very big role in AQW. Some people would say that it's already ruined but those exact same people have some pretty amazing rare items that they wouldn't part with for all the tea in Teattle (which is like Seattle but has tea instead of coffee), so they can stuff it. People have suggested only making non-rares tradeable but most people wouldn't care about trade unless they could purchase hard-to-find items like rares so that's a pretty bad suggestion.
Finally and most importantly, the ability to actually trade items would give hackers and scammers a real, actual reason to hack people's accounts. Right now, there's no real reason to do that other than to feel important in a pathetic sort of way and we STILL get THOUSANDS of e-mails a day from players who got "hacked" (read as: gave away their account to someone who promised them something, or tried to trade accounts even though it's against the rules for this very reason). Once the hackers and scammers actually had a reason, one of AQW's biggest problems would get substantially worse overnight.
It's not impossible. Anything can be done but as you can see there are some pretty HUGE obstacles that make it very improbable. We're not scared of a little hard work and if something changes that someday makes it possible then we'll let you know but for now, it's pretty safe to say that Trade will NEVER be a part of AQW. Tell your friends.
From Travelers leaving the Frozen Wastes come rumors of a vast treasure, waiting for those strong enough to take it. But, say the travelers, no one who has set out to claim it has ever returned… and no sign of them has been found. Is the treasure so grand, the luxury so rich, that they never wish to leave? Or is something darker, deadlier, lying in wait at the heart of the hoard?
Unlock an exclusive zone, storyline, boss battle, and rewards with the BoneBreaker Adventure Package!
Discover the deadly reason heroes seeking the Winter’s Heart Hoard treasure never return!
Talk to Aran the Tundra Hunter in Yulgar’s Inn for a tale of frozen fear and to get his gear!
Happy birthday, Beleen! Check out her pretty pink birthday presents in Battleon and Frostvale!
This Friday, unleash a fury which has never been seen in a browser MMO with 2 NEW promotional packages. Get fully-equipped with Frozen Fury-themed scythes, armors, bots, mutating weapons, sidearms, and auxiliary weapons. This awesome gear comes loaded with SIX new cores! This gear will allow you to dominate your foes in EPIC PvP battles.
Continue the Saga
Take a break from the conflict between Edgar Boothe and Alydriah to explore the Frysteland wilderness and investigate the mass disappearance of yetis and blood hawks.
Give and Receive
Remember to login every day to claim your free gifts! While you're in, why not share the love and offer gifts to all your friends?! New prizes will be added with the new update so there's never been a better reason to login and give!