Dank and Creepy Dungeons of Skulldor
Yergen here! The AQ3D team and I have been working steadily on creating the Dungeons of Skulldor. Llusion, and Xero have been modeling amazing dungeon props, and walls, and pillars, and everything else you can think of that would thrive in a spooky, dark, and dangerous dungeon. Thyton has designed some exceptionally creepy undead skeletons, but there appears to be some sort of a gooey fluid sticking to them. Gross. Mido has been adding textures to the base female models. What have I been doing? Taking all these amazing pieces and using them like building blocks and putting together the Dungeons of Skulldor.Thank you childhood building blocks! What secrets lurk in the dark recesses of these walls? I’ll never tell. Well maybe I will... later.
This Isn't Nearly Enough...
This post seems small in comparison. I guess I’ll have to ramble on a bit… ok. What have I learned while putting together the dungeons? Lighting is key. Here is a work in progress of the dungeon lit with bright light.
Not too spooky, and what an awful color choice. Now here is it lit dimmer.
Muuuch better. It’s amazing what a few setting can do. Anyhow. back to the dungeons power people. This game is going to be amazing! Btw - Monday the 19th I am going to hop onto the forums and answer some of those AQ3D Q&A questions. You have great questions, and I know I'll have some definitely adequate answers.