Archived Design Notes

Fla....crash

Posted by Artix on

Crashing Flash 3D games like a rockstar since 2012

The less traveled path is often more dangerous. Right now, we are on the cutting edge. We can tell. Mostly because we are getting cut a lot. Cut deep by a never ending sea of technical glitches, bugs, crashes, and oddities. Things are going to get a lot better in the very near future. I know it will. But today, *wipes brow*, we are going to need some bandaids.

Immediately following our last test of the AdventureQuest 3D walk/chat/multiplayer server engine, we announced that we were going to return to focusing on getting it working in Flash. This was mostly because of Adobe's announcement. Tomorrow was our deadline to get the flash version of AQ3D online. While we are aware of the extension, we continued pushing through the nights and weekends of the past month just as if the deadline had not changed. So, knowing us, it will not surprise you to find out that a Flash version of the game engine (which, as previously stated, does not actually work in the newest, current version of Flash) is now complete. WHAT!? Yes. We stealth launched it earlier today. Before I give you a clue to where it is and you go hunting for the mysterious 3D game that only crashes your web browser unless you downgrade to a potentially dangerous old version of Flash, there are a few things you need to know...

Knowing is half the battle!

  • Wait... Nope, combat is disabled. It is 0% of the battle.
  • The Flash version of the game looks graphically worse than the previous version. (Because most of our pixel shaders are not supported in the Unity to Flash conversion... yet.)
  • Silly things like "the right shift key" are not supported making logging in infuriating.
  • Because of the severity of these issues, we are not giving any bonus AlphaPoints for this part of the test. We would prefer everyone wait until the next (and stable) version of the game is released before doing any testing. That is, you will still get the same 250 AlphaPoints if you wait until we release the next version of the game which will be compatible with the current version of Flash.  In fact, we should give you more for waiting.
  • The male animations are incorrect causing him to run like a broken version of the Hunchback of Notre Dame.
  • The mesh combiner can take up to 3 minutes to complete making load times an excellent time to boil an egg, draw a derp painting, or reflect on how the game just crashed, again, which is why you are re-loading... again. (Speaking from experience.)
  • The game does not run on the current version of Flash. We are purposefully NOT posting instructions on how to downgrade your Flash because honestly, it is not a very good idea and if you do not know how to do it, you probably should not be trying to do it. 
  • If you want to go take a look at the website where the game is... here is a hint: It is the domain name that we aquired (story in a previous post) because it was our games original initials and contained inappropriate stuff.

But there is good news!
A FOX News reporter is coming to the lab tomorrow. I am really anxious to show him our new... oh god.


"The glass is half... AWESOME!"
Sure, things look grim. But this is what it is like being on the cutting edge. It is only a matter of time before things magically flip and everything suddenly comes together. For the moment, we are sitting on the edge of our seats, waiting for the updated version of the Flash exporter to be released. I appriciate how wonderfully patient you are. Yergen suggested that we run some sort of monster designing contest while we wait. Thyton already has a stack of monster concepts a mile high, but it would be cool if the winning original entry became one of the 1st monsters in the game. It would be a drawing contest, so Xero would do the 3D modeling. What do you think? (Log in and comment below)