AdventureQuest 3D to run in Flash!
As you read this the AdventureQuest 3D project has made a much needed breakthrough. The front end of our 3D game is now running in flash! It is not perfect mind you... the framerate dropped by 80%, there are tons of glitches, and our custom pixel shaders which give the game a professional and "heavenly" look... all broke. Terribly. Minimal and Zhoom have had more stress than I have seen them endure since the recoding of AQWorlds from actionscript to to Actionscript 3 -- but we expect these things to be fixable.
The goal has always been to use Flash's new hardware accellerated 3D ability to run AQ3D. Our time table was pushed up A LOT with the announcement of Adobe's new licencing fee structure which will take an additional 9% on top of our other rediculous server, payment provider, software licencing and other growing costs. So, our goal is to have the walk, chat, and equip part of AdventureQuest 3D online and playable, even if it is bare bones, before August 1st so we can be grandfathered in before this new licensing fee takes place. We are going to finish the Flash conversion before bringing the alpha chat test back online. Which should be interesting... because both the Flash and Unity versions of the game will both let you access the same game server. Please wish us luck. (We are going to need it.)