Design Notes

FIRE & PAPER

Posted by on 30 comments

Pyromancer Class coming to AQWorlds

This new hot-headed art by Dage was inspired by the upcoming Pyromancer class in AdventureQuest Worlds. You can see the full Pyromancer skill list on the AQWorld's design notes. It is going to be a really interesting class to play. We expect to build a pyromancer class for AQ3D as well, but we have two sizable challenges that we are working through now. For example, as you are readnig this we are making the 3D game work in Flash. Check back here tomorrow for the inside scoop on when the current Alpha test will resume.

Xan - by Dage the Evil 2012

The last sheet of Paper

This is one of those special stories that no other sane video game studio would share. But I like letting you in on things like this... or continuing the story if you somehow knew about this when it started. 6 months ago... when we moved into the new lab and just before starting on the AdventureQuest 3D: Legend My filled notebooks...of LORE project, I <gulps> organized all my notes. Which is to say... I sifted through a literal mountain (easily 4ft tall - what I did not throw away is pictured to the right) of unorganized papers, sketch pads, notebooks and half torn paper napkins filled to the brim with my ideas, sketches, forumulas, interface designs. Everyone has their own way of communicating with others. How do you do communicate complicated ideas?  I am very visual, so I keep a notepad close and draw my ideas as I am talking about them. But it is not the filled pages I wanted to talk to you about today... it was the pages that had nothing on them. The blank pages. While organizing I found MANY sheets (120 to 150?) of empty, white, perfectly clean pages. Sometimes, when the notebooks fill up you grab some paper off the printer, but the bottom ones end up unused and somehow get left in with the used ones. So I started a pile of "unused paper." Most of them were from the days I was working on DragonFable with Zhoom. They felt like unused artifacts. Were they blank pages... or unfired ammo from an ancient battle? Sure, I could have just thrown them away, or put them in a printer. But instead, I took the giant stack of paper and placed it on my desk and made the paper a sincere promise. "You missed your opportunity to become a part of the design for DragonFable, MechQuest, AQWorlds and our other games since... but you have not missed your chance to be part of our future and you will not be discarded. ALL of you will be made part of the new projects we are building. Every single one of you!" (does anyone else talk to, and make promises to, their paper?) It has been 6 months and nearly every sheet has been used on this new game project. So, I wanted to share with you... my kept promise... and a photo of last sheet of paper -- whose destiny today, is to help design AQ3D's "talk to an NPC" interface.

The Last piece of Paper
Good luck little piece of coffee-stained paper... we are all counting on you.
Crafting Formula of the Day: Mix Paper + Pyromancer class to summon Fire Truck.

Sorry Comments are now closed for this post.
Rezilia
Rezilia: "unfired ammo" "ancient battle"

I think 42 just divided itself by the universe.
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zuvizu
zuvizu: if im allowed my opinion you should let the pyromancer be a starting classes in legend of lore but one thing i saw in the alpha i know its just a alpha ,but in the future can u put a bit of more customization to the face and body i know this may sound funny but when you customize a player could you give the option to make it fat,short,small or tall? i really love customization it makes your specific character look like it actually is a character and not another repeat of someone else's character with a lower lvl -zuvizu
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Ejacand
Ejacand: Such a touching story!
Keep us updated on the life of the coffee-stained paper.
I don't want to be left on a cliffhanger. :'(
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Allsaint
Allsaint: That pyromancer class looks legit, can't wait to get me hands on it. Also can't wait for alpha server to be back online. And good luck little piece of coffee-stained paper, make us proud.
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overlord197567
overlord197567: the Pyromancer class reminds me of scorpion from mortal kombat
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Lynx
Lynx: Woo hoo! Alpha testing, here I come!
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Zoro
Zoro: Good luck paper, this moment is historic *wipes tears from eyes*
cant wait till aplha is out again but i have one question, when will we be able to fight?
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Kvasir
Kvasir: I can understand being strangely sentimental towards what actually just are pieces of paper, i'd probably do the same. Feels like you're kinda letting them down by them taking but never using them.....
Strange paper emotions aside I know that their is an upgrade system in all your games, and i was wondering if you had decided how it would work (if at all, but probably) in AQ3D?
Also I really want to play the alpha but missed out first time :( . I’m probably most upset that I wont be able to play with the one person jumps - everyone jumps glitch...
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Ivy Maika
Ivy Maika: such an abundant collection of unused paper bearing spirit of ancient creative potential compiled from the era of dragonfable can be only a work of accomplished papermancer.
=(^-^)= <3
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GPBoy08
GPBoy08: I cant wait to see the new class!
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sigma 7
sigma 7: artix y can't i connect ??
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Time Master
Time Master: Artix has gone crazy! Talking to paper? Well at least he is recycling! Keep up the good work :)
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Taric
Taric: Nice! :) i luv it! But when you gonna put the server on Again, You told last week , next week, but its friday O.o, so :)?? And Awesome work! First Comment! :)
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Voydspektre
Voydspektre: No other place to post this so.... You guys said that alpha testing would continue next week. That was last week. ='[
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sklei
sklei: BURN THE PAPERS! BURN THE PAPERS XD
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Tiamaat
Tiamaat: Pyromancer class looks awesome! (although my characters tend towards aquamancy :)

Also, yay for all the unused papers finding a purpose! I'm sure when you talk to them they let your ideas become even more epic.
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Ark_Zong
Ark_Zong: Artix- Always able to keep promises (even to paper)
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CloudFlame
CloudFlame: awesome pyromancer class but can it not be member class cause my membership ran out and i dont have anough money to buy another one
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luminesc
luminesc: Artix when will the alpha test begin?
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luminesc
luminesc: Oh and Artix what 3D software do you use to make the characters. (Not animating them)
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the almighty freddy
the almighty freddy: 01110111 01101000 01100101 01101110 00100000 01110111 01101001 01101100 01101100 00100000 01110100 01101000 01100101 00100000 01000001 01001100 01010000 01001000 01000001 00100000 01110011 01100101 01110110 01100101 01110010 00100000 01100111 01101111 00100000 01100010 01100001 01100011 01101011 00100000 01101111 01101110 01101100 01101001 01100101 00111111 00100000
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Rezilia
Rezilia: To answer as many questions of yours as I can:

@ Leofire and others

They said they'd resume this week; however, there ARE times when they have to reschedule things. This is fine. According to his post on Thursday (yesterday), he will release the answer today (Friday).

Every game has bugs and glitches, especially in Alpha. So yes.

@Sarkhamy

Currently they are using Unity, as Unity is a widely used engine for 3D games. However, they will eventually scrap that and use the new 3D Flash engine one they've gotten the hang of making a 3D game.

@CloudFlame

You need AQW membership to participate in the testing, period. As for when the game finally releases, the answer is not yet known nor is it known if the game will even have a membership system.

@sigma 7

Because it's offline. They'll continue Alpha testing, thus putting it back Online, soon.

@Ezio Eagle

The Alpha will continue, as far as we know, as a chat-only Alpha. Fighting will possibly be integrated in the next PHASE of Alpha, but don't expect skills. The team seems to be doing things step-by-step so the full scope of fighting gameplay may stretch out along many Alphas.


Note: All information provided is based on the readings made by someone outside of the Staff. It is as close to accurate as possible but NOT official.
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YamiKakyuu
YamiKakyuu: Don't worry Artix, I talk to inanimate objects too.
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