Design Notes

Cutscenes in AdventureQuest 3D

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Paladin Artix Painting

Sit down, let me tell you a story...

Actually... WAIT! Stay RIGHT where you are. Let me tell you a story about telling stories.

The #1 thing that wakes me up in the morning is the opportunity to create "a moment." Not just any moment, but a killer, surprising, remember-able, and significant moment. If you have played any of our previous games than you probably know exactly what I am referring too about. If you were there in DragonFable when the entire player-base defended the town of Falconreach... we defending it down to it's very last board! Or our 1st LIVE Friday the 13th Event with Voltaire when over 30,000 players set sail together to a forbidden island. The event was so original that GAMER magazing ran an article about it. Or perhaps our most strange, unique and... LOL, somewhat embarrassing moment, where the players of all our games unified to battle EbilCorp across 7 different games to save the entire game studio. (If I have not properly apologized to anyone who thought that event was actually real, please accept my sincere and humble apology...) It was an incredibly challenging event to pull off requiring the cooperation of all of of games, and real life videos, in an all out attempt to excite, engage and entertain you in a way that I am pretty sure no video game studio has ever tried before. Creating unique experiences for you is what motives me.

AdventureQuest 3D, as a multi-device game, means we have the opportunity to do all kinds of interesting things that we... and possibly no-one,  has ever tried before!


Want to find out what the insane-never-done-before-opportunity is? AWESOME! Read the full post on AQ3D.com

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