Return to Akiba
I missed you! It is great to be back at the lab working on the games. For the past two weeks I was in Japan. For most of the adventure, I was in the town of Akiba (Akihabara), which also known as "electric town." Imagine a city dedicated to, and overflowing with buildings dedicated to anime, arcades, robots, games, music (vocaloid!), comics and cosplay. I was so inspired by the town, that upon returning home from my first visit two years ago we created a place after it AdventureQuest Worlds ( /join Akiba ) . During this trip there, I spent my time studying design, trying out the new games, hanging out with a long time player, TravelingTom, and coming up with fresh new ideas for the future our gaming community. I also infiltrated several Vampire lairs. More about this later... today, I want to talk about... girls!
About 7 blocks of arcades, cosplay, games, music, cosplay... otaku heaven!
Meet Poly. She is a Countess. (a... um... Poly Count-ess!)
The 3D girl pictured below, is the current low poly count, ready for game play, female character model. I spent today working with Dage and Yergen on the art. They say the eyes are the gateway to the soul. So, I believe the secret to creating girl characters... is the eyes! Ours still seem a little blurry to me, but Xero said we can dedicate more space to them to give more detail and shine - making her more human. If you are not already a guru of 3D creation, you might be wondering, "What is that weird box with the stretched face to the right of the girl?" That is called a Diffuse Map. That is what we paint, and then stretch around the 3D model. The diffuse map for the body even looks weirder... which I will post for you tomorrow. So please come back to check it out!
(Actual Game Play graphics)
It is pretty crazy that we are making this all from scratch -- for the team's first 3D game I feel we are off to a great start!
Comment Question: What do you think? Other than, "WHEN CAN WE PLAY!?"