Design Notes

Creating a World

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Writing AdventureQuest 3D's Main Storyline

The ink on my Microsoft Word document is so fresh that it is dripping down my screen. I have not showed this to the rest of the team yet. They will likely be mad at me for sharing any of these secrets with you first. We wanted to go big on this storyline. REALLY BIG. Bigger than the tale of a Hero. Bigger than the tale of a Country... or a Continent... or a World... or even a Universe. We orchestrated a war so massive it requires a Multiverse for the battlefield.  The cast of Doctor Who would be jealous. Want to know more? Unleash the power of the read more button!


Shhhhhh... secrets. "Xang" by the talented artist Diozz for the upcoming AQWorlds Xing & Xang saga

"A Grave New World"

If you asked me to summarize the storyline of AdventureQuest 3D in one word, it would be "conflict." As you (as your character) arrive in this new world things will be simple. The grass will be green, the sky will be blue. There will be monsters. The path ahead of you will lead you on increasingly fascinating adventures. From the town were time stands, the halls of madness, to secret passage ways that exist between the elemental planes. Building this together is going to be legendary. You are would do well to find and equip BIG weapons... you will need them.Without spoiling too much, I just want to note that the rabbit hole is so deep that if Alice dove down this one... she would still be falling towards the bottom. There is a new gallery of villains. Each major villain has a motivation, and from their point of view... is rightously justified in their course of action. Behind the scenes a Pantheon of Elemental beings are pulling the strings. Then, of course... there is *clears throat* Grimsbane. Lost in legend, Grimsbane is a tale that parents tell their children to frighten them into being good. Every Kingdom has their own version of the tale. Heed any words you hear of this tale carefully... this is always a little truth in even the most unbelievable of stories.

With AdventureQuest, DragonFable, MechQuest, and AdventureQuest World's sharing a timeline and characters it was a very difficult decision to build something completely fresh and new. That being said, we all agreed to freely incorporate any of our beloved original monsters, weapons, armors and AE-isms wherever they would make the game more fun. A perfect example this is the Clawg I posted a few months back.

Clawg

We know at some point in time, a player will say something like, "When will Carnax be in AQ3D?" But Carnax will never be in AQ3D. No... we will build something bigger and badder than Carnax, and that will be in AQ3D. Then, one day in our first 4D game we will have the ultimate show down where Carnax and this epic new thing finally get to battle so we see who would win! That is the way we need to think for this new game. Agreed?

How to create a storyline (The AE Way)

We truly do our best to listen and involve the community into the creation of everything we do. It is the one thing we are universally loved for, and it is the thing that sets us apart from most other game studios. Every time we do a weekly release, your feedback determines what we do (or do not do) for the next week. I cannot count the times we changed a major plot arc because of a comment posted on the forums or Twitter. Even the artwork our artists are making are a direct result of what you say to them. Over the years it became appearant that we developed a very interactive way of developing a story with you. We will be taking this to the next level with you in AdventureQuest 3D. Here is what the part I do goes like...

Prior to doing anything, I ask a bunch of seemingly random questions about what you watch on TV, what are into, and what your favorite things are. Then, after watching/researching them we talk back and forth with the team about ideas and make a "Cool List" Which is funny, since I am pretty sure the word cool is not actually cool any more. Oddly, the cool list has not changed very much since the first one I made back in the AdventureQuest days. But the details DO change. For example... Vampires were always cool. But from Dracula, to Blade, to Twilight, to True Blood -- the details which makes them cool (or not cool) has changed a lot.

START AT THE END & CREATE A PROBLEM

There are a lot of ways to make a story, but I like use the method where you know the very end of the story first. For example when I wrote the DoomWood saga in AQWorlds, my goal was for you to learn Artix the Paladin's "dark secret" and to become better friends because of it. To do this, I needed it to end on an incredible battle where our characters teamed up and needed each other's help to overcome an otherwise unstoppable villain. I knew the villain would be undead, but we had already done Dracoliches and giant undead in the past. We needed something new, original. So I was talking to Cysero and Nulgath and the term Undead Slayer kept coming up over and over... then it hit me. Who would be a Slayer of Paladins? And the concept of the Paladin Slayer was born. But this Paladin Slayer,  Vordred, was just not a killer of Holy Knights, he actually turned them into his unwilling undead servants. To make him even more of a threat, we made him immune to light based attacks to explain why no normal Paladin could even hurt him. So, we knew what the end was going to be... a showdown.

CHOOSE A LOCATION/THEME

It becomes really easy to determine a location once you know what the end is. But really nailing down your location and themes helps you flesh out your adventure. DoomWood seemed like the perfect place for this adventure because #1 It was not in AQWorlds yet #2 It was where Artix was born and #3 It already had famous locations in it that we could recreate to better tell our story. In fact, we now had an opportunity to tell the story of how a beautiful forest turned into this undead filled graveyard-forest.

CREATE A TWIST (And major Plotpoints)

One memorable twist does the trick! If you are thinking backwards it is easy to think "I know how this ends, but what would cause something to think it will end a different way? ... and how does this impact the story's beginning?" If you played pretty much anything I have written you will notice a trend of backward-ism. My favorite DragonFable moment was when you found out that you and the Evil Villain each had the wrong Dragon Eggs. He had the "good dragon" and you have the "evil dragon destined to destory the world." My favorite AQWorlds quest was "Save the Dragon from the Princess."  It creates an unsettling moment in your stomach when you try to rationalize what is actually going on. My favorite moment of all of TV/Anime was the original end of Neon Genesis Evengelion. It explained... NOTHING. Because my brain could not rationalize it, I just kept thinking about it over and over and over for months. I knew that the creators of the Anime had a solid plan, ran out of budget and rushed it. But their end result made me think... and thinking is good. Really good. So when writing DoomWood, I had the perfect twist. (Spoiler: Stop reading and go to next section if you have not played DoomWood Saga) I would give clues about their being a Champion of Light and the amazing powers that would be bestowed upon the Champion of Darkness if they were to slay the other. At no place in the writing did it say that Vordred was the Champion of Darkness nor did it say that Artix was the Champion of Light. But first time players all thought they cleverly figured it out and expected the end to result in them saving Artix, the Champion of light from Vordred the Champion of Darkness. People that were REALLY into the plot... felt their brains break when they discovered the truth.

CREATE THE BEGINNING (THE HOOK)

The most important part of a good story is "Why?" That is, why does the player care? Are they going to get something from it? Is there something they care about that will be hurt if they do not take action? In a massively multiplayer game it is hard to continually give the player a new, super important reason why they NEED to go on quests. So maby for an MMO the never ending quests in the middle are not as important as the main storyline. This is why a lot of games start with amnesia and trying to remember who you are, or your home town being burnt to the ground, or going to save a pretty girl. In books, TV and movies, most heroes initially do not want to undertake the adventure. Think of Spiderman's origin where he had powers but misused them until his uncle died prompting him to become a crime fighter. Or Luke from Starwars where he would not go initally go into space on the adventure with Obi Wan Kenobi until he returned home and found that the storm troopers had killed his uncle and aunt. When trying to figure out the hook for getting the player to go to DoomWood we had a lot of options. At the time we were writing the script to an animated servers for AQWorlds which was centered on the crazy off-adventures of Artix, Beleen & Cysero (Who's initials are oddly ABC). Figuring it would make sense in the future I started DoomWood with the King summoning the "Greatest Heros in the Land." Which was your character, Artix, Beleen and Cysero. It confused a lot of players, LOL. But after the King's warning that all of the Paladins in the land have been going missing, and a GIANT army of the undead is forming in DoomWood. The King pulls you aside and privately asks you stop Artix from going to DoomWood using ANY MEANS NESSASSARY but not let him know why. I thought this was awesome, because I was making a "buddy-buddy" story and the first thing you got to do was go head to head against each other in a tense confrontation. 

FINAL STEP: MAKE IT UP AS YOU GO ALONG!

Time to start making art and animation! Once you get to this step, you have a solid outline for your entire adventure... just have fun making stuff up, talking about ideas with players, and creating the weekly releases that move the story along. It is not uncommon to come up with a different yet even BETTER ending as a result of player feedback. We try not to get too married to any single idea, and keep our egos out of it. We have changed the endings of a lot of stories... in the end of DoomWood for example, we had a player joking say, "OMG I am going to kill you Artix" and thought... that is a great idea for an ending! So we added an option to backstab and kill Artix. (LOL, I had so many players send me pictures of their characters stabbing me in the back on Twitter) Which, of course led to us having multiple alternative endings and one "true" ending which setup the possibility of a sequel.

In summary, the AE way to tell is a story is to go towards an end goal while making the whole whole thing up with our combined creativity. My Martial Arts Instructor always says, "You know... planes are off course 99% of the time. That's why they have all those controls. So they can continually adjust the plane to head in the right direction."

The overarching main storyline of AdventureQuest 3D is very much the same way. We know the end points. The team and I are VERY much looking forward to building this multiverse alongside you.

COMMENT QUESTION: What was your favorite saga from an AE game?

Sorry Comments are now closed for this post.
Bloodserker
Bloodserker: nice artix looking forward with all ur idea and rest of AE Team Good Luck on thurdsay i be attending Aq3D with u guys i support u guys thanks for all ur games nice job keep it on Artix and Rest of AE Team! :D
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KiraNightingale
KiraNightingale: Interesting. By the time 4D comes we will be useing head sets and playing with are minds maybe. .hack Ae style lol
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Lothalis
Lothalis: You are now one of my favorite people!
Void Orpheus
Void Orpheus: Carnax, hands down.
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Alpha
Alpha: My favorite sage from Aqworld is DoomWood sage!!! XD
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Damian_N.
Damian_N.: SAGA IT'S SAGA NOT SAGE.
Taini
Taini: Favorite saga? Doomwood. NO QUESTION. That's what got me into the game so much and ready for memberships/paying support.
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asasqw
asasqw: I saw the AQW Mythsong was an interesting plot. It was the generic good got corrupted by evil, but that bit at the end seemingly came from no where. Ok we beat the boss now there is another one. No wait three more? The hell?
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Bladebrawl
Bladebrawl: This has been the post I have been waiting for! So much info on how you guys makes stuff. I LIKE. Very interesting, makes me look forward to the final game even more. As for my favorite Saga, Doomwood in AQW was so good, I remember anxiously waiting for Friday so I could continue.
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Kurtorath
Kurtorath: My favorite saga(s) would have to be besides doomwood/AQzombies would be the Tomix saga in DF, or J6 in aqw (though it hasnt finished yet). Lovin' the clawg. Still hoping it becomes a quest for KFC(Kentucky Fried Clawg)
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Smores
Smores: You win all the points we need Kentucky fried clawg now.
Ultimumlord
Ultimumlord: Thank You Artix! It was long and painful (spelling) to read, but overall it was awesome post. The best I have read; maybe because I love stories. But I have to say, you created endless possibilities of ending in my head. Just thinking about how one possible ending with possible starting and possible adjusting......... I guess that was your point to get the mind to go all direction. Thanks :)
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Gjappy
Gjappy: My favourite Saga was the Elemental Orb saga in AQ.
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barkingmad
barkingmad: I really liked the elemental orb saga(s) in DF. The plot intertwined with smaller plots, but always with a string going back towards the overall story. I especially liked the small details of it though that weren't necessarily important to the story, but were just interesting. Like Hunter's paradise, the radiant pearl, or Ravenloss. It makes me feel a connection with the game I haven't really felt with many others. It's like in Lord of the Rings when some random Elven town or war is referenced in passing, it doesn't impact the story, but it adds flavor. That's what I like the best.
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BWMagician
BWMagician: Mine is the Ravenloss saga of DragonFable. There's the beautiful art of SoulWeaving, the Corrupted Spirits, the ChaosWeavers, Vaal, and, er, yh
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BWMagician
BWMagician: Accidentally pressed enter on that last part. Supposed to be "The story of Tomix and Riadne". The Embodiments were a nice touch, too.
Blurok
Blurok: Wow! Whenever i try to make up a story, that's exactly how I do it. Also my favorite was the Ravenloss Saga. I'm guessing this is one of those "seemingly random questions prior to doing anything."
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Lothalis
Lothalis: I really likes the Skyguard Saga, it was very well laid out and made you think a lot not just kill monsters (The Nightmare child was amazingly well done)
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Lyraxiana
Lyraxiana: I really like the Trumpha Saga, the Story of the Fisherman, and the Elemental Orbs saga. This entire article was a very interesting read. Seriously. I write stories and I'm saving this article <3
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YamiKakyuu
YamiKakyuu: Favorite Saga hands down The Storm from DF, I had not been playing DF that long but Warlic was and still is my fave character in any AE game, I also love Nythera and the fact they were gonna face off I couldnt wait and BOOM the twist which I wont spoil. I was shocked, I remember the forums just going nuts. Thats when I knew Id found something awesome. Also Ravenloss for DF, Doomwood, Arcangrove, Mirror Realm and TheSpan for AQW. Oh and NGE did that to a lot of people, me included.
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KJinx101
KJinx101: My favorite saga might be df elemental orb saga (chapter 1), though chapters 2 and 3 are also very cool. And this post makes me soooooooooooooooooooooooooooooooooooooooooooooooooooo happy. thanx for the AQ3D stuff. It's been my new fav game ever since i saw the first design notes for it (sometime in early 2012).
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Whs123
Whs123: My favorite storyline? to be honest I can't really pick one all of them have their strengths and weaknesses. I loved the Doomwood saga story but the ending was (for me) easy to guess and after it I figured out gravlyn's secret to putting all the dragon fable clues and AQW clues together. But the best all around story line has to be the once a year events that build on each other (frostvale,Lucky day,Hero Hearts Day, Mogloween,) all of which just get better and better than ever.
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DeadHeart
DeadHeart: My Favorite saga is in aqw is J6 , Nulgath and of course Zombies the all were awesome but what i liked most was nulgath when he first came to aqw with his awesome items like Hex of nulgath , void of nulgath , etc. I wish you could get nulgath and militonius back both with a great comeback and a bunch of great items. And we (or me I dont know about others) wish you could make a whole knew J6 Saga in Aq3d with some coll stuff I dont know some exact cool stuff but Artix and all of AE if you all could make our wishes come true i will never ever quit playing your games untill I am 40 I promise.
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DeadHeart
DeadHeart: new*
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cavaleiro
cavaleiro: eu gostei das histórias de doomwood em tem uma que ainda tá se desenrolando,o the 13 lords os chaos
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mattkuk112
mattkuk112: My favorite saga was the Devourer Saga in AQ because even though it can be hard to follow, the story gets very exciting especially in the end when we thought it would be over for Lore.
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AkizaBullseye
AkizaBullseye: That drawing of Xang...Can I borrow the pose? I've been hunting down poses for a little while now. I would just need to look at the picture to figure out the body structure/ pose from it. I won't recreate it, just the pose. c: Oh, uhm, I liked Mythsong a lot myself and hmm I'm not sure but possibly Arcangrove, Darkovia or the Sandsea. I'm not really sure why I liked these sagas or which one is my absolute favorite. Just wondering but, can we have "High Heavens" saga since we have have the Darkblood saga being done? I think I mentioned this before, oh well. xD
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dragonmaker
dragonmaker: i think my favorite saga was the final 13 you fight supulcure get bacon and get an ultimeate drago my brain exploaded (if you havent played the final 13 look away) when drakath became dracolich i was like yessss supulcure is on my side then whaaaaaaaaaaaaaaaaaa omgjdvjdcvndjbvjbchjbhbchbhcb the stranger then my favorite part is bacobaconbacon
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Aquilonia
Aquilonia: I really like all of the sagas (the ones I've played) so far, but I am mostly involved with the Doomwood Saga in AQW.
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mrtayoro
mrtayoro: My favorite favorite saga was Arcangrove and Doomwood
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BladeMaster
BladeMaster: I liked the parody of Old Spice in Dragon Fable c:
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Plendamonda
Plendamonda: A long, interesting and great post! My favorite saga? Well, it would have to be the entire Orb Saga (especially the Final 13th end part) from Dragonfable.
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ethandf7
ethandf7: Figuring it would make sense in the future I started DoomWood with the King summoning the "Greatest Heros in the Land."
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ethandf7
ethandf7: Should be Heroes
Shadow Ravena
Shadow Ravena: Tied with the Darkness Orb saga (df), Ravenloss saga (df), and Doomwood saga (aqw). The first I loved because Artix was, well, human; and I always found the conflict with Vayle more down-to-earth than most sagas. Ravenloss partially because it got me on the forums, but mostly because of the HOURS I spent speculating! And, well, Tomix. The troubled hero trope is one I love, and Tomix played it well. As for Doomwood... same reason as the DF one. Mostly because it was a character-building story all around, allowing us to see more about Artix, and this grow much closer to him. And, honestly, it was one of the most- if not the most- mature storyline I have played. On all of these, the reason I love them is not struggle, but the character and character growth. In my mind, character makes or breaks any tale.
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velc
velc: Well I haven't done much outside of DF and AQW but I'm gonna have to say... Top three time!!!! 1:elemental orb saga + final thirteenth saga was pretty long but amazing storyline how you (Stop if not played!!!) get all the orbs and slowly you find all the orbs disappearing before your eyes sepelchure is about to become invincible then wait drakath stabs seppy in the back literally then absorbs the savior dragon to become godlike you team up with your worst enemy too defeat this indestructible beast you defeat him then the creepy guy comes and absorbs hime And eventually eats the sun and once again lose everything then time for ol df comedy the bacon orb and doctor when hah hilarious then serious again your dragon and the savior dragon finally do their parts. just finomally written and played out.
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velc
velc: 2: Tomix what can I say other then amazing and it will be part 2 soon so duct tape you're brain cos it will asplode
velc
velc: 3: doomwood saga in aqw pretty darn amazing what can I say I like plot twists
kabimarta1
kabimarta1: If I had a favorite saga I'd pick Arcangrove because Chaos Lord Ledgermayne was beautiful, even if it was genderless.
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Damian_N.
Damian_N.: So you're going to put all games in one. You're going to need an ultimately powered boss at the end. Take the armor of a mech the sword of an evil doomknight the figure of a draconian the skull of well skeleton it's just one monster of each game characteristics. It's basiclly the thing tying the universes together.
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Damian_N.
Damian_N.: I like the doomwood saga(aqw)cause I fought a literal army of skeletons. :)
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Alpha
Alpha: Next the weapon fusion system please! (BATTLE ON)
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Lynx
Lynx: Very inspiring post. I like that quote from your Martial Arts Instructor.
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Daragon5
Daragon5: This is some of the most fantastic, inspirational, and amazing writing I have ever had the pleasure of reading. I just sent this post to my Game Design teacher and I hope he has a similar reaction. If you could change one thing I would ask that you posted it about a month ago when we were sill on the topic of Game Narrative. This is absolutely mind blowing. Thank you so much Artix your team and you are my inspiration to make games. Thanks to you I have gotten into the Game Design major and I do plan to make my inspiration a career!
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KJinx101
KJinx101: And also artix, I could never contact you through twitter and I sort of want to make some pieces just to send to you like the one i'm working on now [ http://musescore.com/user/46122/scores/100040 ]. And maybe Warlic can give me some tips...
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Clergy
Clergy: Hey Artix, did you ever watch the End of Evangelion remake? I just thought that the original ending was a bunch of baloney though.
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jacquesrune
jacquesrune: My favorite was the darkovia one in aqw only I didn't like the part where wolfwing had to die.
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velc
velc: Here is a countdown to alpha test sacramento time http://www.timeanddate.com/countdown/generic?p0=217&iso=20130411T09&year=2013&month=4&day=11&hour=9&min=0&sec=0&msg=alpha%20test
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.Joerte
.Joerte: Nice post, my favourite saga's were the Water Orb saga and the Ravenloss saga. Both in DF.
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Hurricane150
Hurricane150: The DoomWood Saga is the best, I even had to do it because I needed to complete DoomWood to get the Stone Paladin armor. I'm trying to get the Blinding Light of Destiny. This was a very big post (the biggest i've read of whatever you have posted) and there were some spelling mistakes but I know how hard it is to type all this without a Mistake.
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Cobra_Commander
Cobra_Commander: The best saga that i loved is the Xan,AQZombies,DoomWood part 1&2,and the best ever best is the J6 Saga in AQWorlds. The DF Saga i love is just the Light (sandsea) and the Darkness (doomwood) Orb saga. The other games such as MQ,AQ,ect...i don't play them,so i didn't know the Sagas. But i do know...all the games of AE have a best Saga Storyline that no other games can take on!
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Niroquill
Niroquill: I loved the Devourer saga, Carnax,the Elemental Orb saga (Both AQ and DF) and the DoomWood Saga.
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reallysillydude
reallysillydude: To be perfectly honest, the Doomwood Saga is one of my favorites too. But I also like the Lionfang Saga and the Span Saga.
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Tiamaat
Tiamaat: Wow, we get to fight a multiverse battle? Now that is truly epic! AE games are great for things like alternate realities, time hopping, world destroyers, and now this! I love it! Some of my favorite story lines and Sagas are, From AQ Classic: Carnax of course, The werepyre/dracopyre/origin of darkovia story line, and the frogzard hunter. From AQW: Arcangrove, Bloodtusk, the Span, Etherstorm and definately Doomwood.
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Legendium
Legendium: I honestly have no idea which saga is my favorite. It would be sacrilege to have to pick. And since you say that you like picking up ideas from players, well..... I've had an idea for a while, but I'm not sure if it's game story material.
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Asterisk
Asterisk: This could be the toughest question I've been asked this week. My favorite saga? I don't know if I can answer that with accuracy. I played AQClassic back when Dragonfable was fresh, but years of hiatus followed by being pulled into AQWorlds has made me wonder if there really is a saga I like more than Doomwood Part 1. There are characters not included in it I like more, settings and Elements of the universe it doesn't touch on that I enjoy more, but for a saga, Doomwood part 1 was probably my favorite. I don't count The fight against Kezeroth as a Saga, but he made me realize that I really enjoy it when Villains are an active threat and not "Orcus on his throne" like Drakath has done half the time. I get WHY Drakath stays close to the gate and only steps in when necessary, but getting tossed like a ragdoll by Kezeroth and being VOIDUMINANCE NECROT-MORPH'd by Vordred are like landmarks for me (If that makes any sense).
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stori11
stori11: Isn't going for a multiverse storyline a bit much? I'm not saying its too much for you or anything, because thats besides my point, but scaling down a bit allows for more detail and originality, because when we go with the whole fate of the world theme there usually isn't much of a choice other than plain and simple good vs evil. If you were to scale down to say, fate of a single character, a town or area or a faction, it leaves you with much more place for originality and creativity, with gray moral areas rather than black and white. Not saying you have to change anything though because I'm sure whatever you come up with will be good, otherwise I wouldn't throw my money and spend hours playing your games for the past few years, just my 2 cents.
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Heroes
Heroes: What's My favorite Sage of all Ae Games? Holy Hero! My guess is something back in AQ Orginal. But I did like the Voltair Alpha Sage from AQWorlds 2009. Loved the Music! Want more music in the game! Also Lookng for some Awesome Music? I recommend Verion by Anton Frid, he make really epic HardStyle Music. Check him out on Youtube!:D For Style men!
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velc
velc: Here is a better count down to alpha test http://www.timeanddate.com/countdown/to?p0=217&iso=20130411T09&year=2013&month=4&day=11&hour=9&min=0&sec=0&msg=Alpha%20Test%200.04&fg1=007746&fg2=176db3
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zablablukas
zablablukas: I liked the 8 elemntal orbs in dragon fable and i'm loving the 13 lords of chaos in aqw!
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Dragst
Dragst: Im guessing that AQ3D could use a storyline more realistic to the medieval era like wars for territory and for power, battles between neighbouring cities, rival Countries with Kings fighting for supremacy. Yeah I really like Game of Thrones. :P
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oreo876
oreo876: My favorite Saga was the elemental orbs of Dragonfable. That storyline has caused countless daydreams to be had, stories to be written, and drawings to be sketched. The idea of elements and orbs being powerful over them is just such a fun idea to play with.
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Tonemaro
Tonemaro: My favorite saga would probably have to be The Necropolis/Doomwood of Dragonfable. Between the Ice Creamatorium, the Extra Credit, and the Boss fights, that had to be my easiest semester of school yet! The way AQ3D's storyline is sounding to me is that there are 10 planes: 1 (lore) where all elements are more or less in balance, also being the central plane that others seek to dominate; 8 for each of the main elements (fire, ice, water, energy, earth, wind, light, darkness); and 1 for Bacon. At least, I'm hoping that there is an elemental plan of bacon, because that would be cool. I don't know if this is what you guys have, but this is what I'm envisioning.
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Tonemaro
Tonemaro: It is also interesting to note that I am using the formula of working backwords to write a story in some of my writig currently.
Gix_
Gix_: I wish there was trade between players
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velc
velc: 1000 minutes away from alpha test 0.004 BATTLEON BATTLEON BATTLEON BATTLEON BATTLEON BATTLEON BATTLEON!!!!!!!!!!!!!!!
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Relaxbleu
Relaxbleu: mine favorit saga is the doomwood saga in aqw and the span in dragonfable the first book in dragon hatch were funny.
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Bloody
Bloody: My favorite saga.......probably either the Ravenloss saga OR the Span saga. Also, Diozz.......... DRAW MORE WOMEN!!!!!
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Firetier
Firetier: I really like the Doomwood/Necropolis saga on DragonFable, and I also enjoyed the continuation on the Doomwood AdventureQuestWorlds, bringing old and new Doomwood characters, and also the fact it added the Necromancer and UndeadSlayer Classes for AQW, still, my favorite AE saga must be the Bloodtusk Ravine AQW storyline, I checked the other comments but I have nothing expecificaly about it, and I think it should be mencioned. First, I liked the fact that it brought two AE universe races to have their storyline, and showing their races caracteristics better. I also liked the fact it reminded me of old Grece, for the Trolls city reminding me of Atenas and the fact of the Orcs art of war reminded me of Sparta. It was also a great storyline to bring two old AQW characters,Xing and Xang, also telling more about their history. Another great AE saga is The Spawn saga on AQW, mainly for the fact of taking you trought the story of time itself and for mancioning the other AE games,and also the fact of the future Chaos Lord, Iadoa, train you to defeat him after he gets chaorrupted.
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