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THIS IS WHY WE TEST posted by Cysero on

Everyone Is Enjoying The Tech Demo... Even The Glitch Exploiters

AQW 3D Tech Demo Fishy Cysero

You guys are SMART!

Earlier this morning, some AE Devs (such as myself) and mods (such as Dream Warden) started appearing on the AQW 3D Tech Demo and acting really fishy. They were asking for passowrds, asking people to add them on Facebook and promising to make them mods and offering free ACs. 

Most of the Legends the AQW 3D Tech Demo know that AE staff will never ask you for your passwords and that I don't write like a bollard, so they started contacting us over our REAL Facebook Fan pages and our Twiter accounts asking what was up. It appears that at least one person found a bug that allowed them to log in (to the Tech Demo ONLY!, not any of our games) as ANY player.

It was a small glitch and it has now been fixed. 

Since you guys are so smart, NOT ONE PERSON gave away their password to one of these fakes and NO accounts were compromised. Again, I cannot stress this enough, this was ONLY present in the Tech Demo and can not work on any of our other games. There is no need to worry that someone can break into your account as long as your password is decently complex and known only to you. 

This DOES highlight how important it is that YOU NEVER TELL ANYONE YOUR PASSWORD! Even if you think they are AE staff. 


If you're worried that your password isn't good enough, THIS POST will tell you how to make a better one.

If you're new to the Tech Demo, please read THIS POST for the answer to most of your Tech Demo questions. 

The AQW 3D Tech Demo is still up and running. If you have an active AQW membership you can log in and try it out for yourself: AQW 3D TECH DEMO

If you were playing and any AE staff member or volunteer said something that offended you, then we apologize but please know that it wasn't really us (Personally, I prefer to offend you here on the Design Notes or over Twitter). We would like to thank the player or players who were exploiting this bug because it helped us find a pretty obvious weakness in our login system and, thanks to them, we found it early and fixed it. We would also like to thank all the amazing Legends who brought these guys to our attention. Smiley emoji.


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We've been getting a lot of excited feedback from the community about the Tech Demo of AQW 3D. These responses have indicated these two things to me. 

  1. We're on the right track and making something that you're all really excited to play and
  2. Most of you really have no idea what to reasonably expect out of this. 

We're still in VERY early development and this is only a Tech Demo which means it's too early to have answers to most questions but I do have a few answers that I didn't address in my YouTube video.

AdventureQuest Worlds 3D Tech Dermo Video

Hopefully this will clear things up for a lot of you. 

How Do I Play The AQW 3D Tech Demo?

As mentioned in the vid, the test is currently restricted to active AQW Legends (Members). 

AQW3D Curses!
If you ARE an active AQW Legend, just head to AQ.COM/TechDemo and login using your AQW username and password. Easy peasy. 

Why Is The Tech Demo For Members Only?

There are two main reasons. 

  1. We have limited server space and we're not stress testing yet so we need to keep the number of users small. 
  2. We want the AQW members to get the most perks possible out of their membership since they expire unlike our other memberships in our other games. 

Will The Game Always Be Restricted To Legends?

Nope. It's far too early to know what kind of pricing plan AQW3D will use but we have a pretty strong tradition of making games that are free to play, while offering you things to buy to help suport the games and get the most out of it. 

I Thought That You Said AQ3D Was Dead!

I did, in this post and it is. let me be as clear as possible about this...

This is AQW 3D, not AQ3D, Legend of Lore.

AQW3D Yell At The Door!

Again, as mentioned in the video, while we will probably be able to reuse a small fraction of the resources that we developed for Legend of Lore but this is new game built on new technology from the ground up. It's still built in Unity (not Flash like our other games so there will be virtually no screen lag) but considering that this will also be a Mobile App as well as a Web Game, using Unity3D THIS TIME without trying to push it through Flash Player made the most sense, although to make it fit on phone and tablets we will need to significantly reduce the poly count from AQ3D and make a number of other pretty big tweaks that makes using Legend of Lore resources slower than if we just remade them fresh. 

In time, we will probably change the name of THIS game to AQ3D beacuse AQW3D is really just a mouth full. All that you really need to know is that this is NOT AQ3D: Legend of Lore. 

Wait. Did You Say Mobile App?

I did. The really neat thing about what we're doing here is we're making an MMO that you will be able to play from your computer OR your smart phone OR Tablet... and it's all on the same server so it's all the same game. 

For example: We're fighting a boss monster, you and I.

You're a high DPS build warrior and I'm your pocket healer, keeping you alive while you bust face and keep the aggro off me. You are playing from your computer, rght in the web but I'm healing you from my phone. We're both playing the same game, in the same location on completely different devices. This was REALLY the dream behind PROJECT OMNI and it's SO RAD to see it finally taking shape with the lessons that we have learned making our Unity games like Battle Gems and AQ Dragons

I posted, on my Facebook page, a small example of this technology working. Check it out. 

AQW3D on dfferent devices

How Can I Download The Mobile Version?!?!?!

Sorry, you can't right now. Only a few of the developers in the Secret Underground Lab have access to the mobile version right now. It's one thing to show you guys a Tech Demo on the web, but it's another thing entirely to submit this to Google Play or Apple as an app so you guys can download it and play with it. 

The mobile version of AQW3D is being developed alongside the web version so you can expect the mobile version much later in the development cycle... like, at the end of it. When it's done. 

Will I Be Able To Import All My Items And Stuff From AQW?

AQW has SIX PLUS years of development behind it.

Six years of weekly releases. Six years of items and classes and NPCs and maps. We've gotten pretty fast at building that stuff in Flash but considering our very small number of staff (and before you ask, we can't afford to hire more) it would probably take SIX to EIGHT MORE YEARS to re-create AQW faithfully in 3D which is obviously too long. So the answer is NO, you won't be able to import ALL of your classes and items. 

AQW Rough Day

HOWEVER, some of you have noticed that, since we are usig the AQW login, the Tech Demo imports your name and gender directly from your AQW files. I'm sure that we will use that ability to import SOMETHING from your AQW characters to make the transition more favorable to long-time players. 

It's just too early to know any of the specifics. 

Will I Get An AQW Badge For Testing?

No. At least, no badge has been announced at this point but I'm sure something could be arranged.  

Will AQ3D Take AQW's Place?

No. AQW and AQW 3D will be different games entirely. AQW will continue with weekly updates until you guys lose all interest. Which we hope will be never. 

Can I Jump In The Tech Demo Yet?

Nope. I will update this when we are able to implement jumpery. 

UPDATE: Yes, you can now jump!

When Will AQW3D Be Done?

This is a big question. 

AQW3D Adventurers Not Yet Needed

First, you need to understand a few things about app and game development. 

  • Beta Testing happens near the release of a product, when you are integrating a lot of user feedback and making improvements on the stable foundation that you built during the previous phases. 

  • Alpha Testing happens before Beta testing. This is when the product is in a very raw but still mostly usable stage. There are LOT of bugs and probably still quite a lot of designs that need to be done.  

  • A Tech Demo happens before Beta OR Alpha testing. It is a proof of concept just to show that the technology works. It is the rawest possible version of the product. 

BAKING METAPHOR: Baiscally, what I'm saying is this: If a finished, polished and ready-to-play game is an apple pie, the Beta testing version would be the pie before it's baked, the Alpha testing version would be the raw ingredients not yet mixed together and the Tech Demo is a young apple tree. Maybe just an apple SEED. 

It's Not Unusual

We still have a VERY long way to go and these are just the first few steps on a journey of a thousand miles, but we're excited to see where it takes us and we're willing to walk the full length. We have NEVER directly involved you guys in the development of one of our games this early which gives you the chance to shape the world as we build it more than ever before!

We will still keep developing new games (we have a large list) and of course we will continue to develop the existing games that you guys support with your attention and love. 

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AQWorlds3D Tech Demo posted by Artix on

"Long live AdventureQuest 3D!"

Without any warning, we surprise launched the tech demo of our new 3D MMO game engine. Just as the original AdventureQuest started inside the tiny interior of Yulgar's inn... so does the birth of this new game. "Actually walking around Yulgar's inn in 3D... who would have believed!?"

The reaction was uninimous!

  1. It is Fast.
  2. It is Beautiful.
  3. It is Bug free.
  4. The excorcist emote is really creepy! :P

 The AQW3D tech demo is live right now for Members of AdventureQuest Worlds.

AQW3D Login v0001.jpg


The team and I were crushed when the original AQ3D was cancelled for very good reasons. We began PROJECT: OMNI, with the goal of building games for all devices: Phones, Tablets, PCs, Toasters, etc.
"Never Give Up!" Please watch the video "Artix vs the Wall" on YouTube.
During the last tweleve months our team has been training and building, approaching a near mastery level with both 2D and 3D development for web and mobile using Unity and other tools. It has been more difficult than we ever imagined imagined. But in the end, Zhoom and the programmers created two new omni-game engines. One for 2D, and this one for 3D.

You built this in SECRET!?

We did not announce this or create any hype (other than the occassional leaked image on my Artix Krieger facebook page) because, honestly, we were really mad at ourselves for what happened with the original AQ3D and do not ever want that situation to happen again. So Zhoom & Xero worked diligently on this in secret. This Tech Demo is a full re-created, vastly better looking, faster, smoother, bug free multiplayer experience. We built iPhone and Android apps (not released yet) which allow you to login and play on your phone. In fact, I have been mostly playing from the dev version of the app on my iPhone.

AQW3D? Wait, I thought it was AQ3D?

We rebuilt the 3D MMO project from the ground up. It now uses the AdventureQuest Worlds login and art style. We changed the name so that is was very clear to everyone that this is not the same project as the previous one.

In the future we will likely decide to change it back because of how unweildly it is to type!

Why is AQW3D going to work when AQ3D did not?

Easy answer: "Unlike the game's predecessor, this game runs on phones and tablets apps too! It is an Omni-Game."

Longer answer: See, the original AQ3D was built with the intention of running in Flash. The 3D graphics, shaders, poly count and hardware specs were all designed for the web. When the carpet got pulled out from under us, we had a ton of assets that were only good for the web. Too complex for phones and not good enough to make a stand alone steam game. Rebuilding this from the ground up we have optimized graphics that will run on any modern device. We know everyone is playing on their phones and tablets now... and that is where our games need to be. That is where AQW3D will be! This is something we can grow, improve, and expand for the next 10+ years.

Interactive Development: HOW YOU CAN HELP!

You probably have a ton of questions that I will not be able to answer below. Because... well, you have not helped us decide yet! My dream for this project is to build it like we did the original AdventureQuest. Side by side! That is... we build forward and involve you in all of the steps. There are a few questions I can answer now:
Will the combat by like AQWorlds?
No, it will be a lot more action oriented.
How many Emotes are there?
Korin animated a ton of amazing emotes including a... er... twerk. Some of them are really funny. There does not seem to be any limit to the amount of animation we can add to the web version.
When can I customize my character?
Right now, the game gives everyone random skin & armor color when they log in. Soon you will be able to customize your character like in AQWorlds -- maybe a little deeper.
Will my Gold, ACs, Armor, etc from AQWorlds be imported into this game?
We do not know yet. The mobile versions will have access to less options. We are open to ideas and solutions.
Why is there little to no moderation?
During early testing, a lot of things will not be in place. We expect everyone to be on their best behaivor and enjoy the tests. If someone is really out of hand, their AQWorlds account will be banned and they will lose access to this game.
Why are only AQWorlds Members able to participate?
There is only a single development server and limited space. The AQWorlds Members/Legends who upgraded are literally paying the bills for it and fairly deserve first access at it. It will be this way for most of early development.
What if I am an Alpha Knight from the previous tests
We have your Alpha Knight status saved in the database. We have not come up with an official plan yet as there are a ton of questions on the login system. For the immediate future, the AQWorlds login is the only way to play.
I can build 3D stuff! Can I help?
Please send us a link to samples of your work. Even if we are not looking for help now, we will definately need it once the release cycle starts!
Will AQWorlds 2D continue?
OF COURSE! It is our most popular game O_O. We have a second team with 3D skills to work on this one.
Does this game have a plot yet? When does it take place?
We feel that this game should be a contination of AdventureQuest Worlds. So in the timeline, the plot will feature new villains and areas headed North of the map while AQWorlds goes to the southearn continent and DragonFable goes East. We would very much like to have a "Game of Thrones" like warring factions-- Dage's Legion, Artix's Guardians, and Drakath's Chaoslords would definately be 3 of the 10+ possible factions.

Dage says, "YES." ...and none of us are going to disagree. It will be a high priority of this project, and vastly superior to the current system in AQWorlds.



I think we can re-texture and re-animate some of the original AdventureQuest 3D monsters to be used in this new game. Or... we will just rebuild them. One of the many promises I seek to keep is putting the "design a monster" contest winner's creation into the game.
"Knights of the Rectangle Table" at their very first meeting.

Thank you

Thank you for everyone who believed in us. We are so excited about this project it gives us goosebumps and that warm fuzzy feeling inside. Maybe you feel it too? We know that this is the right move

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